

KAIDAN
Single-Player & Co-op, Third Person Action Extraction Game
Technical Level Designer - 5th Column Studio (Feb 2026 - Nov 2026)
Responsibilities
- Designed level blockouts with Unreal Engin's modeling tool and inside Blender
- Writing and maintained documentation that outlines mechanics, level layouts, restrains.
- Designed and implemented enemy encounters and environmental mechanics to control gameplay flowflow and create unique player experiences to ensure player agency.
- Prepare and collaborate with the team to ready vertical slice, documented bugs and iterate to ensure the build's quality.
- Created tools using PCG Framework in Unreal Engine to improve the team's workflow and improve efficiency.
- Collaborated with art, design, and production teams to introduce map-specific gameplay mechanics and ensure alignment with project goals and technical constraints.
- Integration of environmental storytelling with verticality and landmarks to fit existing lore and concept art.
- Implemented blueprints with established system framework to improve gameplay.
* Project Development Still In Progress