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     BEHIND SHADOWS    

Project Info 
Genre: Third Person Shooting | Survival Horror
Tools: Unreal Engine 5, Maya
Playtime Estimate : 10 - 15 minutes

Game Inspiration

  • Resident Evil: Resident Evil 4/ Resident Evil 2 

  • This level is inspired by Resident Evil 4, particularly the starting area of the castle. In that part of the game, the player is accompanied by Ashley and can access areas that were initially unreachable. For my project, I aim to create a version of this level that reflects my interpretation of its core mechanics and original level design. 

Story Overview

  • Leon and Ashley were forced by infected villagers into the castle proper. Inside, they were greeted by the castle’s owner, marking the beginning of their perilous journey. From this point on, Leon was tasked with protecting Ashley at all costs. While exploring the castle, the two became separated due to a malfunctioning elevator. After calming Ashley and instructing her to stay put, Leon ventured into the underground dungeon to investigate. There, he uncovered more dark secrets about the cult and its experiments with the Plaga parasite. He also encountered a new version of Mr. X, which forced him to flee the area as quickly as possible to avoid capture. Leon eventually made his way back to the castle and reconnected with Ashley. Determined to avoid another encounter with Mr. X, he swiftly gathered the necessary resources and led Ashley out of the area, progressing to their next destination.

Walkthrough

Walkthrough

Layout Overview

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Quest Flow

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Initial Escape & Combat Encounter
Player and Ashley are chased by villagers into a castle.

Upon entry, they face enemies—must defeat them to proceed.

Discovering the Secret Lab
Player finds a hidden bioweapon lab with lore clues.

Collects story pieces to uncover castle secrets.

 Exploration of Research Archive
Player can now explore the Research Archive (cult’s records).

Discovers the dining hall door is locked from this side.

Finding the Hidden Lab
Player locates a side door to a locked archive area.

Uses Ashley to climb and unlock the door.

Inside, finds a small crack in the wall leading to a hidden lab.

Lab contains a broken elevator—player can choose to take it.

If used:

Elevator malfunctions, separating player from Ashley.

Player descends into a dungeon (experiment/test subject area).

Dungeon Escape & Mr. X Encounter

Left Path:

Encounter Mr. X.

Find a key to unlock the exit.

Dungeon Escape & Mr. X Encounter

Right Path:

Descend into a hole.

Discover a special weapon (effective against Mr. X).

Dungeon Escape & Mr. X Encounter
Player must find a way out of the dungeon.

Final Exit via Wine Cellar
Player takes an elevator down to the wine cellar/storage area.

Escapes the area by boat, concluding the level.

Blueprints

Enemy Spawn on Trigger

AI Companion

Shaking Elevator

Dialogues

Inspect Items

Process Photos

 

Design Document

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